using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SpellStartInfo")]
	public class SpellStartInfo : MonoClass
	{
		public bool m_Enabled => method_2<bool>("m_Enabled");

		public Spell m_Prefab => method_3<Spell>("m_Prefab");

		public bool m_UseSuperSpellLocation => method_2<bool>("m_UseSuperSpellLocation");

		public bool m_DeathAfterAllMissilesFire => method_2<bool>("m_DeathAfterAllMissilesFire");

		public SpellStartInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SpellStartInfo(IntPtr address)
			: this(address, "SpellStartInfo")
		{
		}
	}
}
